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Color 2: Yellow (Immediacy & Motion)


2.0 Anxious (Flaw)

  • Intent: A nervous disposition that makes it difficult to focus or aim with precision.
  • Passive: Your Focus actions cost double.
  • Active: When you take this Flaw, choose a Compensation Keyword. You may use the Active effect of that keyword as if you knew it.
  • Equipment: Effects from this gear cannot be used to make a called shot.

2.1 Acrobatic (Gift)

  • Intent: The ability to move with extraordinary grace, blending movement and action into one.
  • Passive: You may ignore any hindering environmental effects that would affect movement or positioning.
  • Active: You can apply this keyword to any action to make a Move action as part of the effect.
  • Equipment: The wielder may make a Move action as part of an action that utilizes this gear.

2.2 Sentry (Talent)

  • Intent: A keen eye for detail and the ability to rapidly assess a target's nature.
  • Passive: You can make one free assessment when encountering a target for the first time.
  • Active: You may perform an Assess action as a single action instead of a full turn action.
  • Equipment: Choose one clue type at creation. When this gear affects a target, the wielder learns that specific clue.

2.3 Eidetic (Quirk)

  • Intent: A perfect, flawless memory of all sensory experiences.
  • Passive: You can remember all details you have experienced, including visual, audio, and any other sense.
  • Active: This effect gains Advantage against any target type you have encountered before.
  • Equipment: This item can store sensory information.

2.4 Haste (Boost)

  • Intent: A surge of supernatural speed, granting additional actions in a flurry of motion.
  • Passive: At the start of combat, gain the Haste Tag and add stacks to your Total Boosts pool equal to your Influence.
  • Active: When this keyword is part of an effect, grant the target a number of Haste Tags equal to your Influence.
  • Equipment: You may make an additional action your turn utilizing this item.
  • Trigger Effect: You may spend one Haste Tag from your tag pool to immediately gain one additional action this turn.

2.5 Slow (Status)

  • Intent: A temporal effect that traps a target, reducing their ability to act.
  • Passive Trigger: At the beginning of your turn, reduce your total actions by 1 for that turn and remove one Slow Tag from your Tag pool.
  • Active: When this keyword is part of a successful effect, grant the target the Slow Tag and add stacks to their Total Statuses pool equal to your Influence.
  • Equipment: On a successful hit, this item grants the target the Slow Tag.

2.6 Snap (Form)

  • Intent: An effect so fast it is impossible to react to.
  • Passive: You can make reactions to any effect, including those with Snap.
  • Active: This effect cannot be responded to. It is limited to a single strike or trigger, regardless of other keywords.
  • Equipment: This equipment can be used to react to any effect.

2.7 Condense (Modifier)

  • Intent: The principle of applying greater force by concentrated effort or material.
  • Passive: You may focus or condense materials energy or forces into a focal point.
  • Active: You may apply another stat of your choice to the EV calculation, this can duplicate the initial chosen stat.
  • Equipment: If the wielder uses only this item for the effect, they may apply another stat of their choice to the EV calculation of its effects.

2.8 Rapid (Drive)

  • Intent: A flurry of multiple, successive strikes or triggers.
  • Passive: You can spend 1 SP to replicate any form of travel during a move action.
  • Active: This effect strikes or triggers a number of additional times equal to your Technique (TEC). You do not add your Level to the EV of these hits; instead, you apply the chosen stat a second time to the EV calculation.
  • Equipment: When used, this item's effect strikes or triggers a number of additional times equal to the wielder's Expertise (EXP). These extra hits do not add the item's Level to the EV; instead, the wielder may apply their Expertise a second time to the EV calculation.

2.9 Reckless (Unique)

  • Intent: A dangerous state of abandoning all defense for pure, unadulterated offense.
  • Passive: As part of an action, you can toggle a reckless state. While in this state, you are Exposed, and all of your own effects gain Advantage.
  • Active: If you are currently Locked On to the target, you may add you