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Color 6: White (Order & Purity)


6.0 Vulnerable (Flaw)

  • Intent: A glaring weakness or lack of structural integrity that invites precise, debilitating strikes.
  • Passive: Effects do not require Advantage to be a called shot when targeting you.
  • Active: When you take this Flaw, choose a Compensation Keyword. You may use the Active effect of that keyword as if you knew it.
  • Equipment: Called Shots targeting this item will destroy it.

6.1 Tolerant (Gift)

  • Intent: An exceptional resilience to negative effects, requiring immense pressure to be affected.
  • Passive: When you would remove a Status tag, Remove 2 instead.
  • Active: As part of any action that uses this keyword, you may remove a status tag from your pool.
  • Equipment: As an action, the wielder can use this item to remove Status Tags from themself.

6.2 Deadeye (Talent)

  • Intent: An expert eye for identifying and striking at a target's weak points.
  • Passive: You know all weak points, flaws, and Status Tags on a target.
  • Active: You may make a Called Shot with this effect without needing to have Advantage.
  • Equipment: When targeting an Exposed target with an effect utilizing this item, the effect is Critical.

6.3 Immunized (Quirk)

  • Intent: A perfect, innate defense against a single, specific type of ailment or curse.
  • Passive: Choose a single Status Tag. You can no longer gain that Tag.
  • Active: This effect removes the chosen Tag from the target.
  • Equipment: This equipment can remove all instances of one type of Tag from a target as an action.

6.4 Cure (Boost)

  • Intent: A purifying power that can cleanse negative conditions and afflictions.
  • Passive: At the start of combat, gain a number of Cure Tags equal to your Influence.
  • Active: When this keyword is part of an effect, grant the target a number of Cure Tags equal to your Influence.
  • Equipment: As an action, use this item to grant the wielder the Cure Tag.
  • Trigger Effect: You may spend one Cure Tag to remove any one Status Tag from your Tag pool.

6.5 Weaken (Status)

  • Intent: An effect that corrodes a target's defenses, leaving them brittle and vulnerable.
  • Passive Trigger: When you are targeted by an effect, reduce your resistance by 1 for each Weaken Tag in your Tag pool, then remove one Weaken Tag from your Tag pool.
  • Active: When this keyword is part of a successful effect, grant the target the Weaken Tag.
  • Equipment: On a successful hit, this item grants the target the Weaken Tag.

6.6 Sticky (Form)

  • Intent: An effect that adheres to a target, delivering a payload after a delay.
  • Passive: You can cling to and climb on any solid surface. You can also permanently connect two objects for 1 SP.
  • Active: This effect leaves a persistent object on the target, which triggers again at the end of each of the target’s turns. It can be removed with a Focus action.
  • Equipment: This item leaves an object on a target that triggers at the end of their turn; it can be removed with a Focus action.

6.7 Restore (Modifier)

  • Intent: A healing power that mends wounds and restores vitality.
  • Passive: As an action, you can repair or heal cosmetic/superficial cuts, breaks, and abrasions or ease nausea or pain on a target.
  • Active: This effect restores a target's value by an amount equal to your Technique (TEC).
  • Equipment: As an action, this item can be used to restore a target's value by an amount equal to the wielder's Expertise (EXP).

6.8 Exploit (Drive)

  • Intent: A ruthless tactic of turning an enemy's weakness against them for increased power.
  • Passive: You gain Advantage on all effects targeting an enemy who currently has any Status Tag.
  • Active: You may remove a number of Status Tags from the target to increase this effect's EV by that amount. This can be done a number of times equal to your Technique stat.
  • Equipment: You may remove a Status Tag from a target to increase this item's EV by an amount equal to the wielder's Expertise (EXP).

6.9 Growth (Unique)

  • Intent: The power to manipulate a target's age, growth, and biological processes.
  • Passive: You can cause a target to age, regress, propagate, grow, or shrink as part of an effect in exchange for not targeting any values.
  • Active: This effect causes a target to age or regress by up to 1 year per point of your Technique (TEC).
  • Equipment: This item can alter its own age or size as part of an effect.