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Color 1: Silver (Duality & Adaptation)


1.0 Bane (Flaw)

  • Intent: A specific, acute vulnerability to a certain type of power or substance.
  • Passive: Choose a Color when you take this Flaw. If an effect contains a keyword of that color, it ignores your resistances.
  • Active: When you take this Flaw, choose a Compensation Keyword. You may use the Active effect of that keyword as if you knew it.
  • Equipment: This item is immediately destroyed if successfully affected by an effect containing a keyword of your chosen Bane Color.

1.1 Traveler (Gift)

  • Intent: An innate affinity for a specific, unconventional mode of movement.
  • Passive: Choose a Color. You permanently gain the associated movement type.
  • Active: As part of this effect, you may immediately move according to a chosen movement type.
  • Equipment: The wielder gains access to the chosen movement type while this item is equipped.

    • 0: Null - Walk: Default; follows terrain and cover rules.
    • 1: Silver - Teleport: Instantly relocate to a visible or attuned location.
    • 2: Yellow - Fly: Move freely in all directions.
    • 3: Green - Dig: Move through loose solids.
    • 4: Black - Permeation: Pass through solid matter.
    • 5: Orange - Jump: Leap directly to a visible location.
    • 6: White - Parkour: Ignore penalties from difficult terrain.
    • 7: Red - Climb: Traverse vertical surfaces effortlessly.
    • 8: Blue - Swim: Move through liquids.
    • 9: Purple - Lightfoot: Walk on non-gas surfaces; tremorsense can't detect.

1.2 Martial (Talent)

  • Intent: Proficiency in close-quarters combat and the ability to react instantly to threats.
  • Passive: You may spend 1 SP to make a basic EV attack against a target that enters your touch range.
  • Active: Gain Advantage on a reaction.
  • Equipment: Gain Advantage when using this item as part of a reaction.

1.3 Attuned (Quirk)

  • Intent: A deep, persistent sympathetic link to a person, place, or thing.
  • Passive: During Downtime, you can link yourself to a willing or non-living target. You always know the target's location and status.
  • Active: This effect can target your attuned target regardless of range, distance, or cover.
  • Equipment: Items linked together via the Attuned passive can target each other with their effects when utilized.

1.4 Augment (Boost)

  • Intent: The power to temporarily grant additional abilities or options to an ally or oneself.
  • Passive: At the start of combat, gain a number of Augment Tags equal to your Influence.
  • Active: When this keyword is part of an effect, grant the target a number of Augment Tags equal to your Influence.
  • Equipment: The object can be used to grant access to a single keyword to its wielder (chosen at crafting).
  • Trigger Effect: You may spend one Augment Tag from your tag pool to add any single keyword to an effect (the keyword's EP cost must still be paid).

1.5 Impair (Status)

  • Intent: A curse that drains a target's stamina, making every action more difficult.
  • Passive Trigger: If you would make an action or reaction that would cost SP increase that cost by one then remove an Impair Tag.
  • Active: When this keyword is part of a successful effect, grant the target the Impair Tag.
  • Equipment: On a successful hit, this item grants the target the Impair Tag.

1.6 Reactive (Form)

  • Intent: The ability to seamlessly weave potent abilities into defensive maneuvers.
  • Passive: you may add keywords to dodge reactions up to your TEC, you must still pay all EP costs.
  • Active: Whenever you apply this keyword to a Dodge reaction, you may add a Chosen Stat to the SR an additional time.
  • Equipment: When used in a Dodge reaction, the reaction has no SP cost.

1.7 Phasing (Modifier)

  • Intent: An effect that becomes intangible, passing through physical defenses to strike a target's essence.
  • Passive: Your effects can be designated to ignore objects , specified targets, and physical cover.
  • Active: Effects with this keyword ignore all resistances from gear and cover.
  • Equipment: This gear ignores physical barriers, cover, and gear; it only affects the target’s Energy.

1.8 Brutal (Drive)

  • Intent: A fighting style focused on overwhelming, devastatingly powerful critical blows.
  • Passive: Critical effects from this character may choose 2 different bonus effects instead of 1.
  • Active: Effects with this keyword are a critical hit on a SR result of greater than 6.
  • Equipment: Effects from this gear are a critical hit on a SR result of greater than 6.

1.9 Translocate (Unique)

  • Intent: The mastery of teleportation and the manipulation of spatial boundaries.
  • Passive: You have a personal pocket dimension to store and recall targets.
  • Active: As part of this effect, you may instantly change a target’s position to another target location.
  • Equipment: This object contains a portal to a set location, a storage pocket dimension, or can be re-equipped as part of any action regardless of its location.