Color 1: Silver (Duality & Adaptation)
1.0 Bane (Flaw)
- Intent: A specific, acute vulnerability to a certain type of power or substance.
- Passive: Choose a Color when you take this Flaw. If an effect contains a keyword of that color, it ignores your resistances.
- Active: When you take this Flaw, choose a Compensation Keyword. You may use the Active effect of that keyword as if you knew it.
- Equipment: This item is immediately destroyed if successfully affected by an effect containing a keyword of your chosen Bane Color.
1.1 Traveler (Gift)
- Intent: An innate affinity for a specific, unconventional mode of movement.
- Passive: Choose a Color. You permanently gain the associated movement type.
- Active: As part of this effect, you may immediately move according to a chosen movement type.
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Equipment: The wielder gains access to the chosen movement type while this item is equipped.
- 0: Null - Walk: Default; follows terrain and cover rules.
- 1: Silver - Teleport: Instantly relocate to a visible or attuned location.
- 2: Yellow - Fly: Move freely in all directions.
- 3: Green - Dig: Move through loose solids.
- 4: Black - Permeation: Pass through solid matter.
- 5: Orange - Jump: Leap directly to a visible location.
- 6: White - Parkour: Ignore penalties from difficult terrain.
- 7: Red - Climb: Traverse vertical surfaces effortlessly.
- 8: Blue - Swim: Move through liquids.
- 9: Purple - Lightfoot: Walk on non-gas surfaces; tremorsense can't detect.
1.2 Martial (Talent)
- Intent: Proficiency in close-quarters combat and the ability to react instantly to threats.
- Passive: You may spend 1 SP to make a basic EV attack against a target that enters your touch range.
- Active: Gain Advantage on a reaction.
- Equipment: Gain Advantage when using this item as part of a reaction.
1.3 Attuned (Quirk)
- Intent: A deep, persistent sympathetic link to a person, place, or thing.
- Passive: During Downtime, you can link yourself to a willing or non-living target. You always know the target's location and status.
- Active: This effect can target your attuned target regardless of range, distance, or cover.
- Equipment: Items linked together via the Attuned passive can target each other with their effects when utilized.
1.4 Augment (Boost)
- Intent: The power to temporarily grant additional abilities or options to an ally or oneself.
- Passive: At the start of combat, gain a number of Augment Tags equal to your Influence.
- Active: When this keyword is part of an effect, grant the target a number of Augment Tags equal to your Influence.
- Equipment: The object can be used to grant access to a single keyword to its wielder (chosen at crafting).
- Trigger Effect: You may spend one Augment Tag from your tag pool to add any single keyword to an effect (the keyword's EP cost must still be paid).
1.5 Impair (Status)
- Intent: A curse that drains a target's stamina, making every action more difficult.
- Passive Trigger: If you would make an action or reaction that would cost SP increase that cost by one then remove an Impair Tag.
- Active: When this keyword is part of a successful effect, grant the target the Impair Tag.
- Equipment: On a successful hit, this item grants the target the Impair Tag.
1.6 Reactive (Form)
- Intent: The ability to seamlessly weave potent abilities into defensive maneuvers.
- Passive: you may add keywords to dodge reactions up to your TEC, you must still pay all EP costs.
- Active: Whenever you apply this keyword to a Dodge reaction, you may add a Chosen Stat to the SR an additional time.
- Equipment: When used in a Dodge reaction, the reaction has no SP cost.
1.7 Phasing (Modifier)
- Intent: An effect that becomes intangible, passing through physical defenses to strike a target's essence.
- Passive: Your effects can be designated to ignore objects , specified targets, and physical cover.
- Active: Effects with this keyword ignore all resistances from gear and cover.
- Equipment: This gear ignores physical barriers, cover, and gear; it only affects the target’s Energy.
1.8 Brutal (Drive)
- Intent: A fighting style focused on overwhelming, devastatingly powerful critical blows.
- Passive: Critical effects from this character may choose 2 different bonus effects instead of 1.
- Active: Effects with this keyword are a critical hit on a SR result of greater than 6.
- Equipment: Effects from this gear are a critical hit on a SR result of greater than 6.
1.9 Translocate (Unique)
- Intent: The mastery of teleportation and the manipulation of spatial boundaries.
- Passive: You have a personal pocket dimension to store and recall targets.
- Active: As part of this effect, you may instantly change a target’s position to another target location.
- Equipment: This object contains a portal to a set location, a storage pocket dimension, or can be re-equipped as part of any action regardless of its location.