Intent: A permanent reduction in one's vital reserves, limiting endurance.
Passive: Choose one of your Values (HP, SP, or EP). Its maximum is permanently reduced by 5.
Active: When you take this Flaw, choose a Compensation Keyword. You may use the Active effect of that keyword as if you knew it.
Equipment: This item cannot be utilized when broken.
7.1 Resilient (Gift)
Intent: A permanent increase in one's vital reserves, enhancing endurance.
Passive: Choose one of your Values (HP, SP, or EP). Its maximum is permanently increased by 5.
Active: As part of this effect, you may add your Technique (TEC) to your resistances.
Equipment: This item does not suffer Disadvantage on its effect rolls for being broken.
7.2 Font (Talent)
Intent: The ability to use any form of personal energy to fuel one's powers.
Passive: You are not considered dead unless your Energy (EP) is 0.
Active: You may choose to pay any keyword cost for this effect by spending any of your values instead of Energy.
Equipment: The wielder may use any of their values (including those stored in this item) to pay for costs.
7.3 Insulated (Quirk)
Intent: A natural immunity to the dangers of the surrounding environment.
Passive: You are unaffected by the negative effects of environmental changes.
Active: This effect is immune to being altered by the ambient environmental conditions.
Equipment: The wielder and the item itself are unaffected by environmental changes.
7.4 Regen (Boost)
Intent: A blessing of rapid, continuous healing over time.
Passive: At the start of combat, gain a number of Regen Tags equal to your Influence.
Active: When this keyword is part of an effect, grant the target a number of Regen Tags equal to your Influence.
Equipment: At the end of the wielder’s turn, restore the chosen value by 1.
Trigger Effect: As part of an action, you may spend one Regen Tag from your Tag Pool to restore a chosen value.
7.5 Blight (Status)
Intent: A decaying curse that causes a target's life force to slowly rot away.
Passive Trigger: The next time you take any action or reaction, you immediately suffer 1 unavoidable point of value loss. After the damage is dealt, one Blight Tag is removed from your Tag pool.
Active: When this keyword is part of a successful effect, grant the target the Blight Tag.
Equipment: On a successful hit, this item grants the target the Blight Tag.
7.6 Area (Form)
Intent: An effect that blankets a wide area, sacrificing power for coverage.
Passive: You can elect not to add your Level to an effect to instead affect everything in a radius (1 range band per Technique/TEC).
Active: This effect targets everything within a radius (1 range band per Technique/TEC) around a central point. You do not add your Level to the EV of this effect.
Equipment: This item's effect targets everything within a radius (1 range band per Expertise/EXP). The wielder does not add the item's Level to the EV.
7.7 Ranged (Modifier)
Intent: The property of being a projectile or thrown effect that strikes from a distance.
Passive: The origin point of your effects can be set to any point you can see within your normal range.
Active: This effect is not penalized for being made at a range further than Melee.
Equipment: Ranged effects utilized by this equipment suffer no penalties for targets further than melee.
7.8 Multiply (Drive)
Intent: The ability for an effect to strike multiple, discrete targets simultaneously.
Passive: Your Teamwork effort action can target all allies within range.
Active: This effect can strike a number of additional targets equal to your Technique (TEC). You do not add your Level to the EV of this effect.
Equipment: This item's effect can strike a number of additional targets equal to the wielder's Expertise (EXP). The wielder does not add the item's Level to the EV.
7.9 Split (Unique)
Intent: The power to divide oneself or an object into multiple, smaller copies or parts.
Passive: As a full turn action, you can split into a number of copies of yourself, up to your Force stat. These copies are Level 1 Animations that look identical to you. Your current HP, SP, and EP are divided as you choose among yourself and all copies. They share your keywords and stats but act on your command.
Active: This effect causes the target to split into a number of equal-level animations under your control, up to your Technique (TEC). The target's values are divided among them.
Equipment: This item can separate into a number of smaller parts. The item’s keywords are divided among the parts. Each part may contain as little as one keyword. The number of keywords contained in a part determines that part's level.