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Color 5: Orange (Creation & Chaos)


5.0 Gremlins (Flaw)

  • Intent: A persistent streak of bad luck, causing critical failures at the worst moments.
  • Passive: A die result of 1 on any roll is a miss or failed effect.
  • Active: When you take this Flaw, choose a Compensation Keyword. You may use the Active effect of that keyword as if you knew it.
  • Equipment: A die result of 1 when using this gear will break it and cause the effect to miss or fail.

5.1 Sensor (Gift)

  • Intent: The possession of a supernatural or technological sense beyond the mundane.
  • Passive: Choose a Color. You permanently gain the associated sense at a range set by your Wit (WIT) stat.
  • Active: Utilize a sense of your choice at full range in a radius around the target.
  • Equipment: The wielder gains access to the chosen sense type while this item is equipped.
    • 1. Null - Karma
    • 2. Silver - Keywords
    • 3. Yellow - Echolocation
    • 4. Green - Vibration
    • 5. Black - Energy
    • 6. Orange - Materials
    • 7. White - Life
    • 8. Red - Infrared
    • 9. Blue - Emotion
    • 10. Purple - The Weave

5.2 Improvisor (Talent)

  • Intent: An innate talent for using disparate components together in novel, effective ways.
  • Passive: This character can change their Innate Passive Keywords as an action instead of just during downtime.
  • Active: You may add your Level to the EV of any effect created using improvised gear.
  • Equipment: You can use your level instead of this item’s level when determining EV.

5.3 Crafty (Quirk)

  • Intent: A knack for creating permanent, lasting effects with ease and efficiency.
  • Passive: You can create permanent effects without reducing your maximum SP.
  • Active: You can use this keyword to create a permanent effect or item with a level up to your Technique stat. It may contain any keyword also in an entity or item within close range.
  • Equipment: When this item is used to create a permanent effect or item, it reduces the crafting time to a Full Action.

5.4 Charge (Boost)

  • Intent: An infusion of raw energy that can be used to fuel one's abilities.
  • Passive: At the start of combat, gain a number of Charge Tags equal to your Influence.
  • Active: When this keyword is part of an effect, grant the target a number of Charge Tags equal to your Influence.
  • Equipment: When utilized as part of an effect, reduce the total EP cost by 1.
  • Trigger Effect: You may spend one Charge Tag from your Tag pool to reduce the EP cost of an effect by 1.

5.5 Bind (Status)

  • Intent: An effect that entraps or ensnares a target, rooting them to the spot.
  • Passive Trigger: Your movement is reduced to 0. You may spend 1 SP and an action to remove one Bind Tag.
  • Active: When this keyword is part of a successful effect, grant the target the Bind Tag.
  • Equipment: On a successful hit, this item grants the target the Bind Tag.

5.6 Imbue (Form)

  • Intent: The act of temporarily investing an object or person with a known power.
  • Passive: You may grant a keyword you know to a target as part of any action.
  • Active: You may add a keyword to the effect from a source within close range.
  • Equipment: Choose a keyword you know when this keyword is added to the item. The wielder gains access to that chosen keyword while the gear is equipped.

5.7 Material (Modifier)

  • Intent: The power to consume an object to fuel or enhance an effect.
  • Passive: You can consume objects to apply their keywords to your effects (the EP cost must still be paid for each keyword.)
  • Active: Consume an object as part of an effect to increase the EV by your Expertise (EXP) or the consumed item's Level, whichever is higher.
  • Equipment: This item has a "Reload" property. As a Reload action, you can consume an item to increase the EV of the next effect by your EXP or the consumed item's Level (whichever is higher). If the consumed item has keywords, their active effects can be applied.

5.8 Leverage (Drive)

  • Intent: A mastery of physics and positioning to gain an advantage in physical contests.
  • Passive: When using equipment in an Effort Roll, add the item’s Level to the effort value.
  • Active: Maneuvers gain Advantage.
  • Equipment: Maneuvers or Effort rolls made using this gear gain Advantage.

5.9 Manifest (Unique)

  • Intent: The power to create temporary, functional items out of pure energy or ambient materials.
  • Passive: You can manifest items that persist only while being utilized. These manifestations may have a number of keywords equal to your Technique (TEC) and a level equal to yours.
  • Active: As part of this effect, create an item (1 cubic foot per TEC). It gains a number of keywords equal to your TEC, chosen from nearby sources.
  • Equipment: This item can manifest temporary items with a number of keywords up to the wielder's TEC.