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Color 0: Null (Unpredictability & Potential)


0.0 Restricted (Flaw)

  • Intent: A fundamental limitation or flaw that inhibits the use of one's full power.
  • Passive: Each keyword you use costs double the Energy (EP) to activate.
  • Active: When you take this Flaw, choose a Compensation Keyword. You may use the Active effect of that keyword as if you knew it.
  • Equipment: All costs to activate this item's keywords are doubled.

0.1 Aura (Gift)

  • Intent: The outward manifestation of one's inner power as a tangible field of energy.
  • Passive: You are surrounded by a tangible field of energy that you can manipulate with thought to physically interact with the world.
  • Active: Grants a +1 to the EV of any roll with a keyword that matches your aura color.
  • Equipment: The item can manifest simple, non-mechanical objects made of light or pure force.

0.2 Specialist (Talent)

  • Intent: A deep, focused mastery over a particular domain of one's own capabilities.
  • Passive: Choose one Stat Grid category (Body, Mind, or Essence). You have Advantage on all non-combat Effort Rolls that use a stat from your chosen category.
  • Active: Once per Situation, you may gain Advantage on a reaction or action that uses a stat of your chosen category.
  • Equipment: The wielder gains Advantage on Effort Rolls made using this item.

0.3 Alert (Quirk)

  • Intent: An uncanny and preternatural awareness of one's immediate surroundings.
  • Passive: You cannot be surprised unless you are incapacitated.
  • Active: Gain Advantage on effects targeting concealed targets.
  • Equipment: The item passively indicates to the wielder any activity parameters set at its creation.

0.4 Liberate (Boost)

  • Intent: The power to grant or achieve absolute freedom from physical or magical restraint.
  • Passive: At the start of combat, gain a number of Liberate Tags equal to your Influence.
  • Active: When this keyword is part of an effect, grant the target the Liberate Tag and add stacks to their Total Boosts pool equal to your Influence.
  • Equipment: As an action, the wielder can use this item to remove a restraint or lock.
  • Trigger Effect: You may spend one Liberate Tag from your pool to ignore a movement-reducing or bind effect targeting you.

0.5 Mark (Status)

  • Intent: The act of designating a target, exposing a fundamental weakness for all to see.
  • Passive Trigger: The next incoming effect treats you as exposed. After the effect is resolved, remove a Mark Tag.
  • Active: When this keyword is part of a successful effect, grant the target the Mark Tag.
  • Equipment: On a successful hit, this item grants the target the Mark Tag and adds stacks to their Total Statuses pool equal to the wielder’s Influence.

0.6 Indirect (Form)

  • Intent: An effect that can bypass obstacles, striking from an unexpected angle or origin.
  • Passive: You maintain awareness of targets regardless of cover.
  • Active: This effect can strike a target and ignore cover.
  • Equipment: Attacks made with this item ignore the defensive benefits of Cover.

0.7 Adaptive (Modifier)

  • Intent: The ability for an effect to change its nature to target a different aspect of a foe's resilience.
  • Passive: You can choose which value (HP, SP, or EP) your effects will target.
  • Active: You can choose which value (HP, SP, or EP) this specific effect will cause value loss.
  • Equipment: Choose a value when this keyword is added to an item. Effects made with this item always target the chosen value.

0.8 Gamble (Drive)

  • Intent: A reliance on pure chance, surrendering control for unpredictable, potentially powerful outcomes.
  • Passive: You may choose to replace any single level or stat value in a roll with a d10 roll. If improvising equipment to apply a Status, the die result (0-9) determines the Status Tag applied.
  • Active: You may replace all level and stat values in this roll with separate d10 rolls.
  • Equipment: You may replace the item's Level in an EV calculation with a d10 roll.

0.9 Edit (Unique)

  • Intent: The power to fundamentally rewrite the properties of oneself, another, or an object.
  • Passive: As an action, you may change one of your known keywords to another keyword of the same Category.
  • Active: On a successful hit, you may change one of the target's keywords until their next Downtime.
  • Equipment: The wielder may use an action to change any keyword on this item to another keyword they personally know.