Color 0: Null (Unpredictability & Potential)
0.0 Restricted (Flaw)
- Intent: A fundamental limitation or flaw that inhibits the use of one's full power.
- Passive: Each keyword you use costs double the Energy (EP) to activate.
- Active: When you take this Flaw, choose a Compensation Keyword. You may use the Active effect of that keyword as if you knew it.
- Equipment: All costs to activate this item's keywords are doubled.
0.1 Aura (Gift)
- Intent: The outward manifestation of one's inner power as a tangible field of energy.
- Passive: You are surrounded by a tangible field of energy that you can manipulate with thought to physically interact with the world.
- Active: Grants a +1 to the EV of any roll with a keyword that matches your aura color.
- Equipment: The item can manifest simple, non-mechanical objects made of light or pure force.
0.2 Specialist (Talent)
- Intent: A deep, focused mastery over a particular domain of one's own capabilities.
- Passive: Choose one Stat Grid category (Body, Mind, or Essence). You have Advantage on all non-combat Effort Rolls that use a stat from your chosen category.
- Active: Once per Situation, you may gain Advantage on a reaction or action that uses a stat of your chosen category.
- Equipment: The wielder gains Advantage on Effort Rolls made using this item.
0.3 Alert (Quirk)
- Intent: An uncanny and preternatural awareness of one's immediate surroundings.
- Passive: You cannot be surprised unless you are incapacitated.
- Active: Gain Advantage on effects targeting concealed targets.
- Equipment: The item passively indicates to the wielder any activity parameters set at its creation.
0.4 Liberate (Boost)
- Intent: The power to grant or achieve absolute freedom from physical or magical restraint.
- Passive: At the start of combat, gain a number of Liberate Tags equal to your Influence.
- Active: When this keyword is part of an effect, grant the target the Liberate Tag and add stacks to their Total Boosts pool equal to your Influence.
- Equipment: As an action, the wielder can use this item to remove a restraint or lock.
- Trigger Effect: You may spend one Liberate Tag from your pool to ignore a movement-reducing or bind effect targeting you.
0.5 Mark (Status)
- Intent: The act of designating a target, exposing a fundamental weakness for all to see.
- Passive Trigger: The next incoming effect treats you as exposed. After the effect is resolved, remove a Mark Tag.
- Active: When this keyword is part of a successful effect, grant the target the Mark Tag.
- Equipment: On a successful hit, this item grants the target the Mark Tag and adds stacks to their Total Statuses pool equal to the wielder’s Influence.
0.6 Indirect (Form)
- Intent: An effect that can bypass obstacles, striking from an unexpected angle or origin.
- Passive: You maintain awareness of targets regardless of cover.
- Active: This effect can strike a target and ignore cover.
- Equipment: Attacks made with this item ignore the defensive benefits of Cover.
0.7 Adaptive (Modifier)
- Intent: The ability for an effect to change its nature to target a different aspect of a foe's resilience.
- Passive: You can choose which value (HP, SP, or EP) your effects will target.
- Active: You can choose which value (HP, SP, or EP) this specific effect will cause value loss.
- Equipment: Choose a value when this keyword is added to an item. Effects made with this item always target the chosen value.
0.8 Gamble (Drive)
- Intent: A reliance on pure chance, surrendering control for unpredictable, potentially powerful outcomes.
- Passive: You may choose to replace any single level or stat value in a roll with a d10 roll. If improvising equipment to apply a Status, the die result (0-9) determines the Status Tag applied.
- Active: You may replace all level and stat values in this roll with separate d10 rolls.
- Equipment: You may replace the item's Level in an EV calculation with a d10 roll.
0.9 Edit (Unique)
- Intent: The power to fundamentally rewrite the properties of oneself, another, or an object.
- Passive: As an action, you may change one of your known keywords to another keyword of the same Category.
- Active: On a successful hit, you may change one of the target's keywords until their next Downtime.
- Equipment: The wielder may use an action to change any keyword on this item to another keyword they personally know.