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Color 3: Green (Stability & Resilience)


3.0 Hesitant (Flaw)

  • Intent: A chronic inability to react quickly, leaving one vulnerable.
  • Passive: You have Disadvantage on all React Actions you take.
  • Active: When you take this Flaw, choose a Compensation Keyword. You may use the Active effect of that keyword as if you knew it.
  • Equipment: Utilizing this gear takes a full turn instead of a single action.

3.1 Sturdy (Gift)

  • Intent: An unshakeable physical presence, impossible to move or knock down.
  • Passive: Maneuvers that target you gain Disadvantage. You also cannot be forced to move or made prone.
  • Active: Add your Level to reactions against maneuvers.
  • Equipment: The wielder adds this gear’s Level to their reactions made against Maneuver actions.

3.2 Brawler (Talent)

  • Intent: Expertise in grappling and other physical maneuvers in combat.
  • Passive: You can make Maneuver actions without costing Stamina (SP).
  • Active: You may apply this keyword to a Maneuver action to allow you to add other keywords you know to it, up to a number equal to your Technique (TEC).
  • Equipment: Utilizing this gear to perform a Maneuver action removes the action's SP cost.

3.3 Stubborn (Quirk)

  • Intent: A sheer refusal to accept failure, allowing one to try again.
  • Passive: You can spend 1 SP to reroll any Effort Roll you make.
  • Active: If this effect is successfully reacted to by the target, you may spend 1 SP to immediately reroll your EV to change the outcome.
  • Equipment: The wielder can spend 1 SP to reroll an Effort Roll when utilizing this gear.

3.4 Ward (Boost)

  • Intent: A protective blessing that can completely negate a single incoming threat.
  • Passive: At the start of combat, add a number of Ward Tags to your Tag pool equal to your Influence.
  • Active: When this keyword is part of an effect, grant the target a number of Ward Tags to your Tag pool equal to your Influence.
  • Equipment: This item can be used to replace its wielder as the target for an effect as a reaction.
  • Trigger Effect: You may spend one Ward Tag from your tag pool to cause a single incoming effect targeting you to be ignored.

3.5 Daze (Status)

  • Intent: A disorienting blow to the mind or senses that leaves a target unable to act coherently.
  • Passive Trigger: when you would roll for EV reduce the. Result by the number of Daze Tags in your tag pool, then remove one Daze Tag from your tag pool.
  • Active: When this keyword is part of a successful effect, grant the target the Daze Tag.
  • Equipment: On a successful hit, this item grants the target the Daze Tag.

3.6 Sculpt (Form)

  • Intent: The power to alter the superficial shape or form of an object or target.
  • Passive: As an action, you can change the cosmetic appearance or superficial form of an object or target (without changing its raw materials).
  • Active: This effect occupies a space that fits within 5 connected 1-meter cubes × your Technique (TEC).
  • Equipment: This equipment can be used to change the shape or form of a target.

3.7 Defensive (Modifier)

  • Intent: The philosophy of outlasting an opponent through superior fortitude and resilience.
  • Passive: You may add a number of keywords to a Block reaction up to your Technique Stat and all EP costs must still be paid.
  • Active: You add your Level to your resistance.
  • Equipment: When used in a block reaction, that reaction has no SP cost.

3.8 Impact (Drive)

  • Intent: An effect that carries immense kinetic force, knocking targets around the battlefield.
  • Passive: You ignore secondary value loss from striking or being struck by Impact effects.
  • Active: This effect forces the target to move or be knocked down. If the forced movement causes the target to strike another object, your EV is rolled a second time and affects both.
  • Equipment: Effects from this item can force a target to move or be knocked down.

3.9 Shift (Unique)

  • Intent: The ability to fundamentally alter one's own physical form and attributes.
  • Passive: As part of an action, you can relocate a number of stat points equal to your Technique (TEC). You can also change your form/appearance.
  • Active: This effect will change the target’s appearance and form.
  • Equipment: This item can change its appearance and form as part of an effect.