Color 3: Green (Stability & Resilience)
3.0 Hesitant (Flaw)
- Intent: A chronic inability to react quickly, leaving one vulnerable.
- Passive: You have Disadvantage on all React Actions you take.
- Active: When you take this Flaw, choose a Compensation Keyword. You may use the Active effect of that keyword as if you knew it.
- Equipment: Utilizing this gear takes a full turn instead of a single action.
3.1 Sturdy (Gift)
- Intent: An unshakeable physical presence, impossible to move or knock down.
- Passive: Maneuvers that target you gain Disadvantage. You also cannot be forced to move or made prone.
- Active: Add your Level to reactions against maneuvers.
- Equipment: The wielder adds this gear’s Level to their reactions made against Maneuver actions.
3.2 Brawler (Talent)
- Intent: Expertise in grappling and other physical maneuvers in combat.
- Passive: You can make Maneuver actions without costing Stamina (SP).
- Active: You may apply this keyword to a Maneuver action to allow you to add other keywords you know to it, up to a number equal to your Technique (TEC).
- Equipment: Utilizing this gear to perform a Maneuver action removes the action's SP cost.
3.3 Stubborn (Quirk)
- Intent: A sheer refusal to accept failure, allowing one to try again.
- Passive: You can spend 1 SP to reroll any Effort Roll you make.
- Active: If this effect is successfully reacted to by the target, you may spend 1 SP to immediately reroll your EV to change the outcome.
- Equipment: The wielder can spend 1 SP to reroll an Effort Roll when utilizing this gear.
3.4 Ward (Boost)
- Intent: A protective blessing that can completely negate a single incoming threat.
- Passive: At the start of combat, add a number of Ward Tags to your Tag pool equal to your Influence.
- Active: When this keyword is part of an effect, grant the target a number of Ward Tags to your Tag pool equal to your Influence.
- Equipment: This item can be used to replace its wielder as the target for an effect as a reaction.
- Trigger Effect: You may spend one Ward Tag from your tag pool to cause a single incoming effect targeting you to be ignored.
3.5 Daze (Status)
- Intent: A disorienting blow to the mind or senses that leaves a target unable to act coherently.
- Passive Trigger: when you would roll for EV reduce the. Result by the number of Daze Tags in your tag pool, then remove one Daze Tag from your tag pool.
- Active: When this keyword is part of a successful effect, grant the target the Daze Tag.
- Equipment: On a successful hit, this item grants the target the Daze Tag.
3.6 Sculpt (Form)
- Intent: The power to alter the superficial shape or form of an object or target.
- Passive: As an action, you can change the cosmetic appearance or superficial form of an object or target (without changing its raw materials).
- Active: This effect occupies a space that fits within 5 connected 1-meter cubes × your Technique (TEC).
- Equipment: This equipment can be used to change the shape or form of a target.
3.7 Defensive (Modifier)
- Intent: The philosophy of outlasting an opponent through superior fortitude and resilience.
- Passive: You may add a number of keywords to a Block reaction up to your Technique Stat and all EP costs must still be paid.
- Active: You add your Level to your resistance.
- Equipment: When used in a block reaction, that reaction has no SP cost.
3.8 Impact (Drive)
- Intent: An effect that carries immense kinetic force, knocking targets around the battlefield.
- Passive: You ignore secondary value loss from striking or being struck by Impact effects.
- Active: This effect forces the target to move or be knocked down. If the forced movement causes the target to strike another object, your EV is rolled a second time and affects both.
- Equipment: Effects from this item can force a target to move or be knocked down.
3.9 Shift (Unique)
- Intent: The ability to fundamentally alter one's own physical form and attributes.
- Passive: As part of an action, you can relocate a number of stat points equal to your Technique (TEC). You can also change your form/appearance.
- Active: This effect will change the target’s appearance and form.
- Equipment: This item can change its appearance and form as part of an effect.