Intent: A social or mental clumsiness that hinders intellectual and influential actions.
Passive: You have Disadvantage on any roll that uses a Mind stat (Wit, Expertise, Technique).
Active: When you take this Flaw, choose a Compensation Keyword. You may use the Active effect of that keyword as if you knew it.
Equipment: Utilizing this gear requires two Interact actions instead of one to equip or stow.
8.1 Charismatic (Gift)
Intent: An innate magnetism and force of personality that sways others.
Passive: You have Advantage on Social Effort Rolls regardless of Faction Reputation.
Active: The target of this effect has Disadvantage on any Effort Roll made to resist its social or intellectual influence.
Equipment: The wielder has Advantage on Taunt and Social Effort Rolls while this item is visibly equipped.
8.2 Leader (Talent)
Intent: A natural command over allies and subordinates, directing them with ease.
Passive: Increase the number of Animations you may have passively by your Influence.
Active: A willing Companion or Animation may apply one of its keywords to your Effect.
Equipment: A Companion or Animation bonded to this item does not require a Command action to use its keywords.
8.3 Insightful (Quirk)
Intent: A deep empathy and perception for the emotional and mental state of others.
Passive: You can passively sense the surface-level emotional state of characters around you and can tell if someone is knowingly speaking a lie.
Active: This effect grants you one free Clue from the Assess action on the target.
Equipment: The wielder can use this item to determine if a target is telling the truth as an Assess action.
8.4 Enhance (Boost)
Intent: A boon of targeted inspiration or power that improves any single action.
Passive: At the start of combat, gain a number of Enhance Tags equal to your Influence.
Active: When this keyword is part of an effect, grant the target a number of Enhance Tags equal to your Influence.
Equipment: The wielder may spend 1 SP as an action to grant themselves the Enhance Tag.
Trigger Effect: When you make a SR you may spend an Enhance Tag to increase the result by 1.
8.5 Silence (Status)
Intent: An effect that severs a target's connection to their inner power, preventing them from using innate abilities.
Passive Trigger: When you would make an action or reaction that would allow you to apply keywords, you forfeit the application and remove a Silence Tag from your Tag Pool.
Active: When this keyword is part of a successful effect, grant the target the Silence Tag.
Equipment: On a successful hit, this item grants the target the Silence Tag.
8.6 Splash (Form)
Intent: An effect that splashes or arcs from the primary target, spreading its nature but not its intensity.
Passive: When you successfully grant a target with a Tag, you may choose one adjacent target. The secondary target gains one instance of any Tag that was granted to the primary target as part of the effect.
Active: This effect hits the primary target and all targets adjacent to it. The primary target is affected as normal. All secondary targets are not dealt value loss, but they gain a copy of all of the Tags the effect applied to the primary target.
Equipment: On a successful hit, this item's effect splashes to an adjacent target to the original target, applying all of the effect's Tags to that secondary target.
8.7 Lingering (Modifier)
Intent: An effect that persists in an area or has an enhanced, lasting impact on its target.
Passive: If you would grant a target Tags, grant them an additional tag of one of the types granted.
Active: When this effect successfully grants Tags, the total number of each Tag granted is doubled.
Equipment: If this item is utilized as part of an effect that grants a Tag, grant an additional Tag of one of the types granted.
8.8 Spread (Drive)
Intent: The ability to move an affliction from one target to another.
Passive: As an action, choose a target with at least one Status Tag in their pool. You may then choose a second target within touch range and copy one of those Tags to the second target's pool.
Active: If this effect successfully exceeds the target's resistance, you may copy one of the target's tags to another target within close range of the original target.
Equipment: If an effect that utilizes these items successfully exceeds the target's resistance you may copy one of the target's status tags to another target within close range of the original target.
8.9 Potent (Unique)
Intent: A power so strong that it applies its secondary effects even when the primary effect is resisted.
Passive: As part of any successful Activate action, you may choose to deal no value loss. If you do, the target automatically gains the effect's Tags. This action can still be Dodged, Parried or Clashed against to mitigate its effect.
Active: This effect automatically grants its Tags, ignoring the target's Resistance. This action does not cause value loss.
Equipment: Effects from this item automatically grant their Tags, ignoring the target's Resistance. They do not cause value loss.